‘We try not to make it painful, except when it comes to skill’: Remnant 2 design leads talk adding player-driven QoL features, and the task of making a player-friendly soulslike

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An image from the reveal trailer for Remnant 2

Despite the praise I have for it now, Remnant 2’s launch wasn’t pitch-perfect: The game released with some difficult performance issues, which have been slowly improved over time, but it also staggered out of its big red crystal with some mechanical sore spots.

A somewhat stingy resource economy, expensive respec costs, and a lack of loadouts stopped it (at first) from being the soulslike-slash-shooter ARPG mashup it was clearly aiming for. None of those things are a problem anymore, however, thanks to some timely updates in the game’s opening months—ones which also introduced other quality-of-life features, like making Archetypes easier to unlock on your alt characters.

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