Todd Howard reckons he knows why Starfield was so divisive: It was too ‘different than you’ve seen from us in past’

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An image of Todd Howard in the middle of explaining a concept using hand gestures.

Starfield came out seven months ago and many of us are yet to heal from the discourse. Bethesda’s “dream game” was a polarising thing, earning plaudits from some quarters and a more ambivalent response from others (including, ah, us). But seven months is a lot of time for reflection, and Bethesda boss Todd Howard reckons he knows why the spacey RPG was so divisive: It just wasn’t traditionally Bethesda enough for some people.

Chatting with Kinda Funny, Howard said that many people have a very specific set of expectations when it comes to Bethesda’s games: “We see a lot of players saying ‘This is what I want out of a Bethesda game, which is to explore a world in a certain way, and Starfield didn’t give me that. I prefer the way it’s done in Fallout or Elder Scrolls.'”

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