The story of World of Warcraft’s Corrupted Blood plague, and its real-world parallels

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The story of World of Warcraft's Corrupted Blood plague, and its real-world parallels


“I woke up and there were skeletons in the room, which is not normal. Unless you’ve had a really big night.” So says Paul F. Verhoeven, who describes himself as having been a full-blown World of Warcraft addict back in 2005 when the Corrupted Blood plague hit Azeroth. Those skeletons were some of the plague’s early victims. It would eventually spread to more than four million players.

On September 13, 2005, the Zul’Gurub raid went live. Corrupted Blood was intended to be a mechanic solely for its climactic boss fight, causing 263 to 337 damage every two seconds and spreading to nearby allies. Those allies included pets, and since nobody wanted to see their pets die, players dismissed them when they caught the debuff. Though nobody realized it at the time, the consequences of that would be disastrous.



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