The Divinity: Original Sin board game took 6 years to make because Larian was determined to do right by the series: ‘We’re not going to do a piss poor job with a game that’s part of an IP that we care about’

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The heroes of Divinity: Original Sin 2.

After six years of development, Larian Studios has released Divinity: Original Sin The Board Game—a distillation of its unique approach to fantasy RPGs into a box full of cardboard and plastic. You can read my impressions of the game for a full rundown, but suffice to say, I think it’s something really special. So I was grateful to get the opportunity at the launch event to talk to Kieron Kelly, publishing coordinator at Larian and the overseer of the project, about how it all came together.

Tabletop gaming is near and dear to the studio—that should probably come as no surprise. Kelly himself has been running a weekly Dungeons & Dragons game for “three years straight, maybe longer”, and he’s far from the only one. 

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