Slay the Spire co-creator advises that ‘taking risks is actually the least risky thing you can do,’ arguing for the appeal of ‘hyper-engaging’ games

41
Slay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' games

Casey Yano, co-founder of Slay the Spire developer Mega Crit, quit his job several years ago to work on the deckbuilder that would eventually earn a 92% from PC Gamer and a 97% overwhelmingly positive rating on Steam. It wasn’t a smash hit at first, when it launched in early access, but as Slay the Spire picked up attention it eventually became the inspiration for dozens more singleplayer deckbuilding roguelikes. Many of those games have also been successful, but the surprise breakout of this year’s Helldivers 2 and its unique approach to a live service shooter prompted PC Gamer’s Evan Lahti to ask to what extent developers should be trying to capitalize on whatever’s currently trendy.

“If any big companies are listening: Taking risks is actually the least risky thing you can do,” Yano said in a recent PC Gamer roundtable interview on the State of PC Gaming. His argument: “People just want novelty. If you see a strange flavor of ice cream, you’re gonna try that ice cream. I want to try the weird ice cream. I’m just saying—the pineapple mint sorbet I had the other day was incredible.”

www.pcgamer.com