Skull and Bones review | PC Gamer

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Need to know

What is it? A live service take on ship-on-ship combat, with origins in an old cherished Assassin’s Creed game.
Expect to pay: $60
Release date: Out now
Developer: Ubisoft Singapore
Publisher: Ubisoft
Reviewed on: RTX 3060, Ryzen 5 5600H, 16GB RAM
Steam Deck: Not playable
Link: Official site 

The appeal of Skull and Bones is laser focused. It’s about being on a boat. You have to want the fantasy of sailing big pirate boats and you need to not want much else for your time and money. You may come wanting to live the fantasy of being a ruthless waterborne pilferer, but to live that fantasy you first need to love sailing a boat in the direction of crafting materials. 

In Skull and Bones you’re allowed to get off your boat, but only to interact with vendors, mission-givers, mayhaps a buried treasure chest. In the vast island-dotted expanse of the Indian Ocean there are two major pirate settlements where blacksmiths, carpenters, refiners, and most “contracts” (missions) are doled out, both for the main quest and its endgame component. 

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