Set 8 Introduces New Mechanics, Hero Augments

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TFT Patch 12.23 Notes


The gigantic TFT Set 12.23 update kicks off Set 8 by inroducing a variety of new system changes, new champions, Hero augments and more.


With the introduction of Hero Augments and new mechanics, Riot’s TFT team have removed a series of Augments from the previous set. Some Augments made the cut due to a low pick and win rate, while some Mana generating augments faced deletion to prevent players from spamming spells. On the other hand, some failed to reach power level compared to existing Prismatic Augments.

The following Augments have been removed from the game and are no longer available:

  • Meditation I/II/III
  • Best Friends I/II/III
  • Axiom Arc I
  • Better Together
  • Blue Battery II
  • Exiles III
  • Makeshift Armor III
  • Scoped Weapons II

Adjusted Augments

In addition to the 118 new Hero Augments, we are bringing back over 100 Augments from previous sets Dragonlands and Gizmos & Gadgets. The new updae also marks the return of 63 Heart, Crown, Crest, and Soul Augments for our new traits.

  • Big Friend I / II Damage Reduction: 10/18% changed to 9/15%
  • Binary Airdrop Components Granted: 2 changed to 1
  • Blue Battery I REWORKED: Gold Augment that grants 10 Mana each cast and 8 Ability Power
  • Built Different I Attack Speed: 30/45/60/75% changed to 25/35/45/55%
  • Built Different II Health: 250/300/350/400 changed to 250/275/300/350
  • Built Different II Attack Speed: 40/55/70/85% changed to 40/50/60/70%
  • Built Different III Health: 300/375/450/525 changed to 300/350/400/450
  • Built Different III Attack Speed: 50/65/80/95% changed to 50/60/70/80%
  • Celestial Blessing Omnivamp: 12/20/35% changed to 10/15/25%
  • Celestial Blessing Overheal Shield: 300/450/600 changed to 200/300/400
  • Cybernetic Implants I/II/III Health: 100/150/250 changed to 80/120/180
  • Cybernetic Implants I/II/III Attack Damage: Changed from flat to 10/20/30% Attack Damage
  • Cybernetic Shell Health: 100/150/250 changed to 80/120/180
  • Cybernetic Uplink Health: 100/150/250 changed to 80/120/180
  • Cybernetic Uplink Mana Per Second: 2/3/4 changed to 2/2.5/3
  • Electrocharge I Damage: 50/70/90/110 changed to 40/60/80/100
  • Electrocharge II Damage: 85/105/125/145 changed to 70/90/110/130
  • Featherweights I/II/III Attack Speed: 25/35/60% changed to 20/30/50%
  • High Roller Bonus Gold: 10 changed to 6
  • Lategame Specialist Gold: 45 changed to 40
  • Last Stand Health: 200 changed to 180
  • Last Stand Armor, Magic Resist, and Omnivamp: 20 changed to 18
  • Lucky Gloves Sparring Gloves given: 3 changed to 2
  • Rich get Richer Gold: 10 changed to 12
  • Rich get Richer+ Gold: 18 changed to 20
  • Scoped Weapon I Increased Range: 1 hex changed to 2 sec
  • Scoped Weapon I Bonus Attack speed: 15% changed to 10%
  • Thrill of the Hunt Healing: 400/700 changed to 300/550
  • Trade Sector+ Gold: 8 changed to 12
  • NEW AUGMENT Threat Level Maximum Health per Threat: 75
  • Triforce I / II / III Health:133/233/333 changed to 75/125/200
  • Triforce I / II / III Mana: 13/23/33 changed to 10/15/25
  • Triforce I / II / III Attack Speed: 13/23/33 changed to 10/15/25
  • Verdant Veil Bonus Attack Speed: 5% changed to 15%

TFT Patch 12.23 Item Changes

With the removal of Dodge, Riot’s TFT team has transferred Sparring Glove’ item power entirely to its Critical Strike Chance. With this change and a changed to Infinity Edge, we’ve been able to give out more crit making for more fun (big numbers = fun), while also removing the least fun (randomly avoiding big number ? fun) defensive stat.

Items that offer flat Attack Damage now grant a percentage of bonus Attack Damage based upon the champions’ base AD. Before this change, many AD champions didn’t benefit from additional Attack Damage, but with this change champions with high AD values should more intuitively benefit from items that build out of B.F. Sword. 

  • B.F. Sword: +10 AD changed to +10% Base AD
  • Sparring Gloves: 5% Critical Strike Chance changed to 20% Critical Strike Chance
  • Sparring Gloves: 5% Dodge Chance changed to Removed

Champion base power has gone up across the board, while item power has gone down. This means the difference between a 3 item champion and a 0 item champion will not be as drastic.

Banshee’s Claw is now replaced with a brand new item altogether, called Guardbreaker. The new item intends to grant players AP, Attack Damage and Critical Strike Chance. The item;s passive allows the wearer to gain increased damage after attacking a shielded enemy, making this a great slot as a counter to shields. The new;y created item serves as a ‘great combo piece’ with other crit items such as Infinity Edge or Jeweled Gauntlet. Guardbreaker also enables players to finally be able to build an offensive item out of a Giant’s Belt.

  • REPLACED: Guardbreaker has replaced Banshee’s Claw
    NEW: Guardbreaker builds from Sparring Gloves + Giant’s Belt
    Guardbreaker grants 20% bonus Attack Damage and 20 bonus Ability Power. After attacking a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.

Blue Buff is still great for champions with small Mana pools, but it will now grant a bit of Ability Power that will help the equipped champion get takedowns that add 10 Mana to the user. This change allows the item to continue to fulfill the spam cast fantasy, while not leaving certain champions (e.g. Ezreal, Karma, Sohm) dependent on its warping power.

Protector’s Vow no longer buffs your team, but instead buffs the wearer more! It’s a solid slam on tanks that need to reach their first cast. Definitely use this on Sejuani! As mentioned earlier, we’ve reduced the healing reduction of wounds to make abilities and items that apply them less of a hard counter. 

  • Archangel’s Staff Bonus Ability Power: 20 changed to 10
  • Bloodthirster Omnivamp: 25% changed to 20%
  • Blue Buff REWORKED: Grant 10 bonus starting Mana and 15 Ability Power. Reduce the holder’s maximum Mana by 10. If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana.
  • Bramble Vest Bonus Armor granted: 45 changed to 30 (70 Total)
  • Chalice of Power Ability Power Granted: 30 changed to 25
  • Deathblade grants 25/45/65 Attack Damage changed to Grants +40% Base Attack Damage (+60% Total)
  • Dragon’s Claw grants 80 Magic Resistance changed to Grants 30 Magic Resistance (70 Total)
  • Dragon’s Claw max Health Regen: 1.2% per target attacking wearer changed to 5% every 2 seconds regardless of attackers
  • Edge of Night Attack Speed Granted on Proc: 40% changed to 15%
  • Gargoyle Stoneplate Armor & MR per target: 16 changed to 15
  • Giant Slayer REWORKED: Grants bonus 20% base Attack Damage (30% total) and 20 Ability Power. If the target has more than 1600 max Health, deal 30% more damage with abilities and attacks.
  • Guinsoo’s Rageblade Attack Speed per auto: 6% changed to 5%
  • Hand of Justice grants 15 Attack Damage & Ability Power changed to Grants 15% Base AD & AP
  • Hand of Justice Omnivamp: 15% changed to 10%
  • Hextech Gunblade Omnivamp: 25% changed to 20%

To effectively counter AD Casters, Infinity Edge now allows damage from abilities to critical strike. The item would also no longer be unique.

  • Infinity Edge REWORKED: Your abilities can now crit. Gain 15% Base Attack Damage and Crit Chance (25% AD and 35% Crit total)
  • Infinity Edge is no longer Unique
  • Jeweled Gauntlet REWORKED: Your abilities can now crit. Gain 15 Ability Power and Crit Chance (25 AP and 35% Crit Total)
  • Last Whisper Grants 10% Attack Speed changed to Grants 10% Base Attack Damage
  • Morellonomicon bonus Ability Power Grants: 20 changed to 10 (20 Total)
  • Quicksilver grants 15% Dodge changed to Grants 20% Crit Chance (This is from the Sparring Glove)
  • Quicksilver Bonus Attack Speed: 20% changed to 30%
  • Protector’s Vow REWORKED: Grants 15 bonus starting Mana (30 total). Once per combat: At 40% Health, gain a 25% max HP shield that lasts up to 5 seconds and grants 35 Armor & Magic Resist for the rest of combat.
  • Rabadon’s Deathcap bonus Ability Power Granted: 60 changed to 50 (70 Total)
  • Ruunan’s Hurricane grants 20 Attack Damage changed to Grants 20% Base Attack Damage
  • Ruunan’s Hurricane bolt Attack Damage ratio: 70% changed to 50%
  • Shroud of Stillness grants 15% Dodge changed to grants 20% Crit Chance (This is from the Sparring Glove)
  • Shroud of Stillness now additionally grants 250 HP
  • Spear of Shojin grants 15 Ability Power
  • Spear of Shojin REWORKED: Every 3 attacks grants 20 Mana
  • Statikk Shiv grants 10% Attack Speed changed to Grants 15 Ability Power
  • Statikk Shiv Shock Damage: 50 changed to 30
  • Thieve’s Gloves grants 10% Crit & 10% Dodge changed to Grants 40% Crit Chance (This is from the Sparring Glove)
  • Titan’s Resolve Grants 2 Attack Damage & 2 Ability Power per stack changed to Grants 2% Base Attack Damage & 2 Ability Power per stack
  • Zeke’s Herald Attack Speed Granted: 30% changed to 20%
  • Zephyr now additionally grants 15% Attack Speed
  • ITEMS: RADIANT AND FORGE (ORNN)
  • Statikk Favor (Radiant) grants 30% Attack Speed changed to 40 Abilty Power
  • Shroud of Reverence (Radiant) now grants +250 Health
  • Shroud of Reverence (Radiant) Dodge 15% changed to Crit 20%
  • Mistral (Radiant) now grants +20% AS
  • Dragon’s Will (Radiant) Regen: 8% maximum Health every 1.5 seconds
  • Death’s Defiance (Forge) Omnivamp: 25% changed to 20%
  • Anima Visage (Forge) max Health Regen: 5% per sec changed to 4% per sec
  • Eternal Winter (Forge) Slow Duration: 2 changed to 1.5 sec
  • Eternal Winter (Forge) Freeze Duration: 2 changed to 1.5 sec
  • Obsidian Cleaver (Forge) Armor/Magic Resistance Sunder/Shred: 60% changed to 50%

TFT Patch 12.23 System Changes

Item Anvils

  • Item Anvils will drop starting with the Stage 4-7 PVE encounter with a component Anvil, which will give you the opportunity to choose from one of three item components.
  • Further Completed Item Anvils will drop with PVE encounters in Stage 5-7 and 6-7 that will allow you to choose one of five completed items.
  • PVE Boss encounters occur starting Stage 5-7. These can be encounters with Aurelion Sol, Urgot, or Zac. These encounters will always drop a Completed Item Anvil or more (below).
  • Bosses have a small chance to drop Tome of Traits as well as Completed Item Anvils.
  • Bosses have an even smaller chance to drop Enhanced Item Anvils that will allow you to choose from one of five Ornn items instead of standard completed items.

Item Systems

The nuance between Magic and Physical spells created more confusion than value. We’re using the new set to simplify rules that even the best of us struggled to remember at times.
The dev team is focusing on lowering the impact of wounds so the status effect is less of a hard counter than it has been in the past. As a result, healing sources have also been slightly reduced in power.

  • Physical spells now work like Magic spells. They can no longer be dodged or missed, but they also can’t crit without something like a Jeweled Gauntlet that allows your spells to crit.
  • Critical Strike Chance over 100% now converts into bonus Critical Strike Damage at a 2:1 ratio.
  • Grievous Wounds reduced healing: 50% ⇒ 30%
  • Item power has been lowered while champion base power has gone up. Expect to see more about this in the Items section.
  • Attack Damage bonuses have all been changed from flat bonuses (+10) to percent bonuses (+10%). This percent bonus scales off a unit’s base Attack Damage and does not scale with other sources of Attack Damage (see Item changes for more details)

TFT Patch 12.23 Mode Changes

With the newest update, TFT’s dev team is introducing a ‘big change’ to the Assist Armory in Double Up. TFT Designer ‘Llord LLama explained the changes that affect the way players select boosts for each other in the Double Up mode. “Instead of taking turns to roughly equal boosts for one another, players in Double Up will now face a choice of gifts with different gold prices that they can buy for their partners.” This intends to enable Double Up pairs to help one another out even more, and lets them pay to get the perfect power boost into their partner’s hands. The rewards range from consumables and item components on the low end all the way to Radiant items on the high end.

  • The Assist Armory’s in Double Up have been changed into Gift Armories!
  • First one appears on Stage 3-5 and 3-6
  • Second one appears on Stage 5-2 and 5-3
  • Gift Armories have much more varied loot options to give to your partner!
  • There are always 3 options.
  • Two of the options will cost gold, while one will always be free.
  • Gifts that cost gold are more varied and exciting!
  • There are different gift options in the early and late game armories.
  • Like the Assist Armory you can only pick one option to send to your partner
  • You can sell units during the Gift Armory in case you want more gold to afford a nicer gift!
  • There are multiple types of Gift Armories, chosen randomly each game.
  • Different types of Gift Armories will have varying costs of offerings. The most expensive gifts being a random Radiant Item and a Tactician’s Crown!
  • All players will see the same type of Gift Armory option, although not the exact same offerings.

TFT Patch 12.23 Hero Augments

All units have two Hero Augments. One augment is more “carry” oriented, while the other function more like a support unit. All players are offered a Hero Augment at the same time during one of the three Augment Armories (2-1, 3-2, 4-2). Each player is offered Hero Augments of the same cost bucket. There are a total of 118 Hero Augments. For the full list of Hero Augments available in TFT’s Set 8: Monsters Attack, fans can click here. TFT’s dev team has also reintroduced over 100 Augments from past sets, as well as 63 Heart, Crown, Crest, and Soul Augments for the new traits.

  • There is a 5 percent chance that a game will not feature a Hero Augment
  • 2-1 Armories can only offer Hero Augments for 1 and 2-cost units OR 2 and 3-cost units
  • 3-2 Armories can only offer Hero Augments for 2 and 3-cost units OR 3 and 4-cost units
  • 4-2 Armories can only offer Hero Augments for 3 and 4-cost units OR 4 and 5-cost units
  • Hero Augments will be semi-tailored for the boards. The playe will get some fairly intuitive choices to fit the comp the player already has.

When Does TFT Patch 12.23 Release?

Patch 12.23 is slated to arrive on live servers on Thursday, December 7, 2022. The massive Set 8 release has been live on PBE for several weeks, and has undergone several fixes and polishes to ensure a stable Set 8 meta on release. Although this is the game’s final patch of the year, but it marks the release of a new set containing a list of new champions, Augments and mechanics. TFT fans can check out the official patch notes article by clicking here.

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