Pentiment’s biggest success was making me think about failure

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A man of smoke paints on parchment.


Personal Picks

(Image credit: Future)

In addition to our main Game of the Year Awards 2022 (opens in new tab), each member of the PC Gamer team is shining a spotlight on a game they loved this year. We’ll post new personal picks, alongside our main awards, throughout the rest of the month.

When I selected Pentiment (opens in new tab) as my personal GOTY pick, I knew exactly what I was going to say: Here’s a game that gets the class struggle, man. Obsidian’s historical materialist storytelling was born in the Mojave (opens in new tab) and developed in the Deadfire (opens in new tab), but it unfurls to its full potential in Pentiment’s setting of Tassing, Bavaria. After all, this is a game in which actual lords, serfs, guild-masters and journeymen sizzle with resentment and vie for power, reactionaries conspire to keep the old world propped up even while its foundation disintegrates, and Rome’s corpse continues to stink and rot and infect society a thousand years after its death. This is dialectics: the game!

But having returned to Pentiment since then, I’ve decided I’m not going to write about any of that. I’m going to write about failure.

An image from Pentiment showing the monks discovering the noble's body.

(Image credit: Obsidian)

Pentiment is a game about living in failure. Tassing abounds with it. The entire town is an anachronism that’s only survived because it’s insignificant enough for history to overlook, at least for a time. In Tassing, tribes fell to Romans, Romans fell to Goths, Goths fell to the Catholic Church, and in 1518, when Pentiment’s first act takes place, the Catholic Church has just received a very long and irate letter from one Martin Luther, which surely won’t amount to much. 



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