Outcast – A New Beginning review

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Outcast - A New Beginning review

Need to Know

What is it? A sequel to the 1999 classic action-adventure game, Outcast.
Release date March 15, 2024
Expect to pay $59.99 / £49.99
Developer Appeal Studios
Publisher THQ Nordic
Reviewed on Nvidia RTX 3090 Ti, 32GB RAM (DDR4), AMD Ryzen 7 5700X, ASRock B450M Pro4
Multiplayer? No
Steam Deck Yes
Link Steam

There’s a fundamental contradiction between how Outcast – A New Beginning looks and sounds to how it actually plays. Visually, it’s often epic. The alien world of Adelpha has never looked better, with Pandora-lite environments seamlessly alternating between lush, verdant forests, shimmering coastal beachfronts, rocky mountainous expanses, snow-capped peaks and waterfall-laden ancient metropolises partially reclaimed by nature. The audio, utitlising the same sweeping orchestral soundtrack of the original game, is also beautiful and atmospheric—it always speaks of wondrous cosmic adventures that await. What a shame, then, that hero of the hour Cutter Slade spends so much of his time in Outcast – A New Beginning undertaking very mundane, far from epic, open world busywork.

Here’s a typical sort of exchange. Cutter Slade, ex-Navy SEAL and now, after far too long trapped on the alien world of Adelpha, haggard-looking dad bod chosen one, goes to alien Talan A because Talan B has told him he needs to for plot purposes. Talan A, after lengthy dialogue, much of which welcomes the skip button, reveals he can help Cutter but only after the cosmic space adventurer has gone to D to gather X amounts of Z. But D can’t be accessed until Talan C has been helped with Y. And so on and so on.

Clear base, loot space chest. (Image credit: Future)

These tasks vary in mundanity, ranging from escort missions (such as slowly guiding a Twon-Ha space ostriches, who constantly need you to double back if you get even a little bit too far from them), to item collecting missions (grab 10 space fruits), to straight-out domestic chores (herding 12 space cows into a pen). At mutliple times there are mechanics where for a location’s main plot to be advanced, you literally have to go gather a certain amount of resources and walk up to a table/pot/bench with a “0/10” amount indicator floating above it, and feed the resources into it. In these moments, progression is straightforward courier work while watching virtual numbers go up. Go get 10 bug larvae, return to pot, put larvae in pot. Wow! Now I feel like a kick-ass ex-Navy SEAL space adventurer for sure.

It’s an odd and slightly deflating experience, and especially so after the Outcast’s initial wind-up jolts you into the game’s out of this world setting, story and gameplay mechanics in a pretty choppy opening 30 minutes, replete with disorientating cinematics and a functional but trite tutorial. I just about hung on as I’d got the background of what came before in the original Outcast lodged in my memory, but it did make me wonder what a completely fresh gamer would think.

Outcast - A New Beginning review

The alien world of Adelpha is frequently stunning. (Image credit: Future)

Luckily, by the time the opening part of Outcast – A New Beginning is over, the key plot points are clearer: Adelpha is being plundered by baddies for its natural resources and the native Talan aliens are essentially enslaved and powerless to stop this. Luckily, Cutter, who is desperately trying to get back home, can help achieve this by aiding the Talans in two main ways: one is to help bring life to Adelpha (via doing much busywork so a Talan mating festival can take place) and the other is to bring death to the invaders and kick them out. Progressing both of these macro plots splits the game down the middle content-wise, really, with one side naturally leaning a lot towards combat missions and the other more towards exploration, communicating with locals and, yes, fetch quest busywork. Do bits of both of these things in each Adelpha village and Cutter will get the support he needs from the village chief. Once all chiefs have signed up then… yeah, you see how this works.

Being candid, while this game’s combat is solid (we’ll get to that later), this core game structure, which almost revels in open world chores and stuffed dialogue wheels, would not survive one moment if it were not for this game’s excellent and empowering movement, which comes courtesy of Cutter’s jetpack. This jetpack, which you get right from the start of the game and can be upgraded in a number of cool ways, seriously lightens the load when undertaking yet another uninspired quest, as it makes exploration and travel really fun.

Outcast - A New Beginning review

Flying around with the jetpack/glider is tons of fun. It’s the best part of the game. (Image credit: Future)

Jetpack joyride

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