Manor Lords’ dev asks players: Should its supply mechanic be changed?

37
A medieval city

Greg Styczeń, the solo developer of smash hit survival citybuilder Manor Lords, needs your help. Specifically, he needs your help deciding whether to adjust the game’s supply-and-demand system.

The issue is that when Manor Lords was first made available to critics and YouTubers pre-release, the feedback was that trade was “OP” and it was too easy “to just sell one type of good and make your town uber rich that way”, as Styczeń explained on the Manor Lords Discord server. He added a tweak to the system that punished flooding the market with just one good so that “basically if you start selling one type of item a lot, its price will keep falling until the exports stop completely. Same for the opposite, if you keep massively importing some type of good, its price will rise and it will become very expensive.”

www.pcgamer.com