I put nearly 100 hours into Dragon’s Dogma 2 before I realised it was all just a tutorial for the Warfarer vocation

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Warfarer vocation

By the time I wrote my Dragon’s Dogma 2 review, I’d played for 100 hours, completing one playthrough and starting my second. That’s a heck of a lot of game to play in a single week. Most of that time, however, was just spent preparing for the true Dragon’s Dogma 2.  

When you make your little baby Arisen, you pick one of four vocations: Fighter, Mage, Thief and Archer. You can’t go wrong with any of them. Once you reach the first area’s hub, you can unlock two more: Sorcerer and Warrior. These six vocations form the roster of basic classes, and you’ll be able to tackle anything the game throws at you by sticking with them. But there are four more to discover, which offer more advanced ways to play. 

(Image credit: Capcom)

Of these four, you’ll probably encounter the Mystic Spearhand first, though if you’ve read my review you’ll know that I had some issues unlocking that one. It’s a hybrid martial/magic class, and it’s utterly rad. The Trickster will likely be your second, and like the Mystic Spearhand you simply need to talk to someone to unlock it. This vocation is a unique proposition that puts you in a support role, where you’ll use illusions to manipulate your foes while doing very little direct damage. 

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