I lost thousands of soldiers in The Great War: Western Front because I forgot my balloon

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The Great War concept art of soldiers in the trenches


As I sent my eager soldiers into battle against our German adversaries in The Great War, Petroglyph’s World War I RTS, I was confident we were about to change the shape of the Western Front. Or at least the top part, around the border between France and Belgium. I didn’t know the exact troop composition of the force we were about to meet, but I knew we vastly outnumbered them. It turns out that all this meant was I had more soldiers to lose—all because I’d forgotten my bloody balloon. 

I’d just finished The Great War’s extensive tutorial—which does a good job of untangling what is a rather complex blend of turn-based wargame and trench-filled RTS—and it made a big point of emphasising the importance of visibility. What is a concern in pretty much every RTS is even more of a priority here, thanks to the conflict’s penchant for artillery. You need to be able to see a great distance if you’re going to hammer the enemy until there’s nothing left but craters. And that’s where the balloons come in. 

(Image credit: Frontier Foundry)

During the planning phase of the RTS battles, you lay down trenches, barbed wire and machine gun emplacements, building grim fortifications out of mud and twisted metal, but if you can’t see, they won’t save you. Bringing in some balloons, and then sending them up in the air, will open your eyes to the world around you, pushing back the fog so that you can see the enemy charging or find choice targets for an artillery bombardment. 



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