Gigantic walkers are back in Helldivers 2 with a vengeance, and you’re gonna want to bring a 380mm barrage

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helldivers 2

Two weeks ago, the Helldivers 2 community was blindsided by a patch that sneakily added Gunships and gigantic AT-AT walkers to Automaton planets. It was a hectic 24 hours as players scrambled to react to the new threats and finally liberate Malevelon Creek. Super Earth prevailed, and while Gunships became a mainstay of Automaton missions, the walkers mysteriously vanished.

This morning, Arrowhead did it again. What was shared as a routine bug-fixing patch was actually a back door reintroduction of Factory Striders, four-legged “dreadnoughts” equipped with a top-mounted cannon, rotating front lasers, and a mobile factory that continuously spawns Devastators. Standing nearly as tall as a Bile Titan, Striders are by far the largest, most resilient enemy we’ve seen yet.

We have reason to believe that Striders aren’t going anywhere this time. Arrowhead officially acknowledged their arrival on social channels today with a Strohmann news broadcast, clarifying that the community’s first Strider encounters were mere prototypes.

(Image credit: Arrowhead Game Studios)

After taking on a few missions in a post-Strider world, I know for sure there are two ways to encounter them. At difficulty six (and possibly four and five), Striders now have their own dedicated mission type. I had to destroy two on opposite ends of the map, similar to Bile Titan missions at lower difficulties.

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