Final Fantasy 7 Remake’s PC port is a major disappointment

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Final Fantasy 7 Remake's PC port is a major disappointment


This summer Square Enix released an updated version of Final Fantasy 7 Remake for the PlayStation 5 that Digital Foundry called a “stunning upgrade”—it upgraded textures across the board, overhauled the lighting, and offered a new 60 fps performance mode in addition to a 4K 30 fps option. Both were rock solid. Six months later, Square Enix has finally brought FF7R to PC, and something has gone very wrong. Not only is the PC port missing virtually all of the graphics options we’d expect from a high-end PC release, but it’s showing stuttering issues on some systems, too.

“The PC port is terrible,” tweeted Digital Foundry’s John Linneman.

Terrible may be an exaggeration—unlike truly awful PC ports, FF7R isn’t crashing or exhibiting game-breaking bugs that we’ve seen. But for $70, stingy graphics options in a game of this size and budget are a real red flag. Here’s the entirety of what you can tweak: 

(Image credit: Square Enix)

There’s no variable framerate option, no way to tweak anti-aliasing, toggle VSync, or control effects like motion blur. The port also doesn’t let you control resolution scaling, which is now a common option for balancing image quality and performance.





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