Early ’90s sci-fi adventure Hamlet was innovating on the survival horror genre before it even existed

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    Early '90s sci-fi adventure Hamlet was innovating on the survival horror genre before it even existed

    Pasokon Retro is our regular look back at the early years of Japanese PC gaming, encompassing everything from specialist ’80s computers to the happy days of Windows XP.

    At a glance Hamlet looks like just another dungeon crawler to add to the already enormous ’90s pile. There’s the screen-clogging UI. There’s the crude first-person view. There’s a bunch of stats, menus, and equipment with AWK ENG ABBRV endemic to the genre because there just wasn’t the space for anything longer. I may as well dust off my graph paper and get stuck in.

    Developer: Panther Software Released: 1993 Japanese PCs: PC-98 (Image credit: Panther Software, Obscure Game Aesthetics)

    But anything longer than a glance shows just how ambitious and innovative this game is. This is a free roaming, true 3D, survival horror-tinged mech adventure running on a line of computers that under normal circumstances would expect me to wait politely for a large spreadsheet stored on a floppy disc to load. Here I am the newest member of a small team sent to find out why Hamlet, the titular moon facility that definitely hasn’t been doing any sort of dubious research, isn’t responding to any outside communications. I have to scavenge for repair kits and armour, pick up vital information left lying around by the dead, and use any guns I find sparingly, because every shot counts. I may have access to everything from laser guns to rocket launchers, but I’ve never felt more vulnerable. 

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