Dead Space graphical fixes on the way

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Dead Space graphical fixes on the way



Dead Space developer Motive Studios is working on a fix for a varial rate shading (VRS) graphical issue present in the horror remake, primarily on PlayStation 5.

Digital Foundry’s John Linneman highlighted the problem via Twitter at the weekend, and showcased how darker sections of the game’s environments “basically lose most of their detail”.

“The actual resolution is much higher… but VRS causes shadowed regions to basically lose most of their detail,” John wrote, calling for an option to be able to disable VRS on PC as well.

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