Dead Island 2 will have cards instead of a skill tree

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Zombie slayer Amy chews bubble gum while holding a blood-soaked weapon



It’s wild to think that Dead Island 2 may only be a few months away. A sequel to the 2011 holiday in someone else’s misery was first announced in 2014 with Yager at the helm, then in 2016 it was announced that Sumo Digital had taken over, and now Dambuster Studios will be bringing it over the finish line, having started development from scratch four years ago.

In a recent quickfire interview with Game Informer (opens in new tab) (via the NME (opens in new tab)), Dambuster’s lead narrative designer Khan and creative director James Worrall answered 86 questions about Dead Island 2, covering its Los Angeles location, attention-grabbing trailer, and how the skill system will work, among other things.



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