Baldur’s Gate 3 dev spills the secret sauce: Players love finding a place, then ‘ending up 2 hours and 3 puzzles later in a sacrificial chamber of a cult that murders giraffes’

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Gale the wizard grins

Baldur’s Gate 3 is a Larian Studios game, and boy howdy are those things dense—as CRPGs tend to be. A far cry from the open-world RPGs saturated with merry little tasks that succeeded them, most CRPGs put you in a large-ish area that’s utterly rammed with stuff. Dungeons, quests, dialogue, sewers—on average a CRPG’s world is smaller, but by Mystra is it full.

That’s a sentiment echoed by worldbuilding director at Larian Studios Farhang Namdar, who spoke with our friends over at PLAY Magazine recently. In the interview, Namdar says Baldur’s Gate 3 isn’t “really an open world game in the modern sense. It’s more of a curated open world.”

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