Archery in games is bad: here’s how to make it better

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Archery in games is bad: here's how to make it better


Archery is among the most represented sports in games. Football and racing are up there, of course, but naming one action game without a bow and arrow somewhere in it is a difficult job. But for all the archery we see in gaming, very little of it hits the bullseye. Games don’t need to be realistic to be fun, but as an actual archer I know there are real techniques and variables that could make archery more lifelike and enjoyable at the same time. 

I’m what’s known as a recurve archer. I use those bows you’ve seen in the Olympics and won a few shiny medals in my time as a competitive shooter at university. One of my first pieces as a games journalist was about how terrible gaming’s characters were at archery (opens in new tab), but it’s high time I thought up some solutions. I can’t complain and then never follow up with a fix, can I? So if archery is to be better represented in gaming, in a way that’s fun for the players and practical for developers, here are some of my recommendations.  

(Image credit: Guerrilla Games)

Quivers 



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