AI voice acting is changing modding, and it’s killing one of the best parts of the scene: The amateur voice actor with a cheap headset mic

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Dagoth Ur, the final boss of Morrowind, stands with hands on hips.

Wherever you go, there it is: AI voice tools for New Vegas, AI Voices for Better Dungeons in Oblivion, Tucker Carlson Interviews Dagoth Ur. More and more, AI voice acting is seeping into modding for all my favourite games, lending voice to the voiceless using digital trickery. There’s even a project to voice the entirety of my favourite game of all time—The Elder Scrolls 3: Morrowind—using machine learning. 

How should I feel about that? Ordinarily, my stance on AI voice acting is easy to explain: It sucks. While I don’t think AI in general is inherently a bad thing—it just needs to be a well-regulated tool in the hands of well-organised devs rather than a substitute for them—I’ve never heard an artificial voice that was more than a pale imitation of the genuine article: Sucralose voice acting. Just a cheap substitute used by greedy companies to avoid spending money, and universally to the detriment of the resulting game. It’s bad for games and bad for voice actors. Case closed.

(Image credit: Bethesda)

But you can’t say the same for mods, which are fan efforts made (usually) for no money by people motivated purely by a love of the game they’re working on. For games like Morrowind, New Vegas and Oblivion, that’s a love I share and empathise with. I just can’t get as angry about it when it crops up on Nexus Mods as I do when it crops up in The Finals.



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