7 times potentially awesome content was cut from a game during development

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Fallout: New Vegas art of wastelander in mask with pistol


Cut content is an inevitability in the business of making videogames. A studio might generate a million ideas over the course of a five-year development cycle, but as the release date looms, the casualties start piling up. Storylines get scrapped, concept art never migrates into the code, narratives are truncated, mechanics are abstracted and simplified, and years later, creative leads conduct interviews about their lingering white whales—the grand ambitions that were negotiated down in order to meet a deadline, or good ideas that just got iterated out because they didn’t make sense for that particular game.

The people who obsess over cut content tend to be the most diehard fans of a specific franchise. It is difficult for a layperson like me to become truly fascinated by, say, a junked ax model in Skyrim. A lot of cut content is mundane. 



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