4 things I hope RPGs and open world games learn from Dragon’s Dogma 2

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A close up of a woman

The return of the Dragon’s Dogma series this year has been a real breath of fresh air. Not because the sequel is perfect—it certainly has its quirks and flaws—but because it so confidently walks its own path. There are all sorts of elements of it that make it feel so different from its peers, and the more I play it, the more I think I’d love to see other RPGs and open world games take a little inspiration from its choices. The 2012 original hasn’t proved particularly influential over the intervening years, but I’m still hopeful Dragon’s Dogma 2 might cast a longer shadow.

Character freedom

(Image credit: Capcom)

I’m always baffled how many massive RPGs ask you to lock yourself into a character class or build at character creation, before you’ve even started your adventure. In many games, that choice can end up defining 50-100 hours of gameplay. Even in games that grant you more flexibility to grow your character in different directions as you play, you’re usually pushed to specialise more and more, committing to one way of playing.

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