Riot hits the development reset button for its League of Legends MMO: ‘The initial vision just wasn’t different enough from what you can play today’

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Blitzcrank from League of Legends

Riot has “reset” the development of its League of Legends MMO, according to cofounder and CPO Marc Merrill. Posting on Twitter, Merrill confirmed that “yes, we’re still working on the game,” but that the project has been set back to its early stages to pursue a new design direction. The decision was made “some time ago,” based on the studio’s feeling that the in-development MMO, set in the League of Legends’ Runeterra world, was too similar to its competitors. “The initial vision just wasn’t different enough from what you can play today,” Merrill said. “We don’t believe you all want an MMO that you’ve played before with a Runeterra coat of paint.”

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The MMO’s development is now being led by Fabrice Condominas, executive producer at Riot and previous production lead at BioWare and EA. Condominas, Merrill said, is replacing Technical Director Vijay Thakkar, who had been leading the MMO development team for the last year in building “key components of the technical foundation” for the game’s new direction. Merrill also announced that Riot would be “going dark” about its production, and that it would likely be “several years” before the studio shares any details about the MMO. “This silence will help provide space for the team to focus on the incredible amount of work ahead of them,” Merrill said.



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