The Modern Warfare 3 beta shows just how important it is who makes Call of Duty

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Arguing about who makes the best Calls of Duty is a time-honored tradition, but in 20 years of studio baton-passing, Modern Warfare 3 presents a unique opportunity for persnickety CoD enjoyers like myself: Sledgehammer has been entrusted with the direct sequel to Infinity Ward’s Modern Warfare 2 reboot just a year after its release, with the same engine, the same content pipeline, and full backwards compatibility with MW2’s guns and attachments.

I imagine this is a pretty big deal for Sledgehammer. The Bay Area studio has spent a decade playing third fiddle to its more-senior Infinity Ward and Treyarch collaborators, serving as a support studio when necessary and garnering a reputation as the “offbeat” CoD studio with Advanced Warfare (2014), WW2 (2017), and Vanguard (2021)—all entries that tried to reach beyond where CoD was, and either fell flat or didn’t make a significant mark in series canon. Simply by being a Modern Warfare game, MW3 is the studio’s highest-profile project ever.



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