I ‘got gud’ at a competitive shooter, and it sucks

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I 'got gud' at a competitive shooter, and it sucks


My gaming life has been a revolving door of competitive shooters. The day I finally made the jump from console to PC is the day shooters suddenly got more serious. I briefly got into CS:GO, then Overwatch for a while, and then Rainbow Six Siege for many years. I like all of these games for very different reasons, but they all share a few qualities that I’ve come to resent: the pressure to do well accompanied by a badge or rank that symbolizes your worth. 

When friends want to jump into a ranked Overwatch match, I’m usually the first one to suggest we stick to Quick Play. My hesitation has nothing to do with the mode itself—ranked modes often represent the most robust, fairest format that a game can be played. My problem is that every time ranked raises the stakes, the game itself becomes less interesting.



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