Sonic Frontiers producer says team has now learned their lessons from successes and failures on what works for Sonic

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sonic frontiers


Game Informer has published an extensive article on the upcoming Sonic Frontiers which includes impressions and interviews with the Sonic Team. One of those who spoke to the publication is Morio Kishimoto, who is the director for Sonic Frontiers and has worked on Sonic games since Sonic and the Secret Rings which launched on Wii in 2007. He says that he and the rest of the team have constantly learnt from developing Sonic games in the past as to what works for the franchise and what doesn’t. Mr. Kishimoto now says he is putting all his “experiential learnings to practice” with Sonic Frontiers.

“I’ve been on the Sonic Team for 19 years now, and I do want to say that we have constantly learned from our successes and failures, not just the previously released Sonic Forces but on every Sonic title we have ever worked on.

“Now with 32 years of Sonic development experience with us, I am putting all my experiential learnings to practice in the development of this game. […] Selectively only speaking about the learnings from Sonic Forces, I believe we learned that the method of designing stages with specific game mechanics (which all started with Sonic Unleashed) where we have shorter stages, pull back on Sonic’s speed a bit, and implement new actions for Sonic in the title is no longer going to satisfy the expectations of either our Sonic fans or those who like stage-clear action games.”

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mynintendonews.com