Sonic Frontiers producer looking to do away with boost button in next 3D Sonic game


Sonic Frontiers has been a triumph for the Sonic Team. While Sonic’s latest 3D game isn’t perfect, journalists seemed to be in agreement that it sets a good base for the next adventure from Sonic Team. Sonic Frontier’s producer, Morio Kishimoto, has been chatting with fans on Twitter and says that he would like to do away with boosting in the next game and points towards the classic Sonic Adventure series as a game which didn’t need a boost button to traverse the levels. He said that he understands that boosting has its benefits, but he would like to create levels which can be accomplished without a boost button. Here’s a translation of his tweets.

“When I started working on this game, I was very worried about whether boost was possible or not, and decided to adopt it. I am still thinking that for the next game, I would like to try a Sonic game without boost.
My favorite giant bosses are the first and second ones.”

“Of course, we understand the benefits of boost. I will both coexist and experiment with boost and spin dash, so don’t worry. However, I also have a desire to try a level design without boost, like the ADV series. After all, the ADV series is legendary😅.”

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