Author: Geoffrey Bunting
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Understanding the pull of ‘undemanding’ games
[ad_1] I think I’m afraid of commitment. When I was a child, it was a small matter to sit in front of the Nintendo 64 for hours. Time meant nothing to me; now, it’s all I think about. I look at upcoming games, at the hundreds of hours of playtime required, and I cannot fathom…
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Why don’t we talk more about cognitive accessibility?
[ad_1] Pokémon has reached its ninth generation with Pokémon Scarlet and Violet, representing the series’ first foray into an open world. Results so far have been mixed, with particular focus on the games’ poor technical performance. However, the move to an open world has inspired other problems that, while not alien to the series, are…
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Modern Warfare 2’s open beta demonstrates Activision’s accessibility negligence
[ad_1] Call of Duty Modern Warfare 2’s open beta has ended. It was a trial I entered with an open mind. Though I found the visibility and repetitive inputs of Modern Warfare 2019 difficult, I put a lot of hours into it. Subsequent entries felt worse due to a regression in graphical fidelity, but…