Two Helldivers share a tender moment in Helldivers 2, while Automatons ravage the landscape behind them with explosions.

You’re waking up to bad Galactic War news in Helldivers 2 because the bugs and bots don’t sleep, says developer Arrowhead’s CEO: ‘It’s a push and pull’

The galactic war in Helldivers 2 proceeds apace, and it sure is fun to watch, from memes about the creek to Veld-induced panic, there’s a whole lot happening day by day. The current major order to keep Heeth and Angel’s Venture safe is going well, but players are starting to notice something strange. They plug in the hours to defend Super Earth, but when they wake up the next morning, all that progress has gone down the drain. What gives?

Turns out, bugs and bots don’t sleep, that’s what gives—as noted by Arrowhead Games’ CEO Johan Pilestedt on Twitter over the weekend. “I’ve seen many posts about a planet’s liberation amount—at peak [Concurrent Users (CCU)] the community is able to liberate high amounts, but as soon as peak passes, the enemies manage to take the planet back.”

(Image credit: @Pilestedt on Twitter/X.)

He then goes on to explain that “each planet is sized constantly (think HP regen), this means that at low CCU planets lose liberation %. It’s a push and pull!” I figure Pilestedt meant ‘seized’ here, because otherwise the sentence doesn’t make sense. If ‘sized’ means proportionate scaling to the amount of Helldivers glassing a planet, these campaigns wouldn’t suffer from a low CCU like he mentions.



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