XCOM 2: War of the Chosen gets its very own Long War overhaul

XCOM 2: War of the Chosen gets its very own Long War overhaul

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In 2017 we described the Long War 2 as “a must-play reinvention of XCOM 2” that changes up the brilliant turn-based strategy game in ways that both slow and deepen the campaign against the alien occupation of Earth. As the title suggests, it was a followup to the Long War, an also-excellent mod for the 2012 XCOM: Enemy Unknown. And now the sequel has a sequel, as Long War of the Chosen, a port of the Long War 2 mod for the XCOM 2: War of the Chosen expansion, is live on Steam.

Just like its predecessors, Long War of the Chosen makes major changes to the vanilla game:

  • Build up the resistance by contacting regions and recruiting rebels in their havens   
  • Use those haven rebels to detect missions for you, which you must then infiltrate before they expire   
  • Send out multiple squads at a time, adjusting the equipment and composition to make sure they can infiltrate in time    
  • Watch as ADVENT reacts to your actions by strengthening regions (making missions more difficult) and sending retaliatory strikes on your havens    
  • Grapple with much more challenging versions of the Chosen both in the strategy layer and in retaliation missions (they no longer randomly spawn on missions)    
  • Discover a new research tree with several new techs and a bunch of new Proving Ground projects    
  • Make use of eight new soldier classes that have three ability choices per rank and an extra rank (eight instead of vanilla’s seven)    
  • Get up to two of each faction soldier class, all of whom have been completely reworked from War of the Chosen    
  • Train up officers that provide powerful buffs and abilities for your squad    
  • Play with buffed-up SPARKs and more challenging Alien Rulers if you have the corresponding DLCs installed    
  • Encounter entirely new enemies that force you to adapt your tactics

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