Four people in armour stand atop a desert landscape. The far left one faces away from camera in black armour, a barbarian with their face covered by a mask stands next to them. A female with medium-length brown hair and white shimmering armour duel wields guns, one held up and one pointing out to her right. Below her outstretched gun an archer crouches, their face obscured by an elaborate headdress.

‘We’re not very happy’—Platinum CEO apologises for Babylon’s Fall, hints at troubled development

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September saw the unsurprising news that Babylon’s Fall, a live service game developed by Platinum Games and published by Square Enix, was to be shuttered after less than a year. The game is no longer available for sale, and has stopped sales of premium currency, though the servers remain live until February 27, 2023.

The game was, and I say this with the sadness of a Platinum devotee, a disaster. It launched to a barrage of criticism over its looks and minor re-use of assets from other Square Enix games, but the problems were more than cosmetic: the game didn’t feel good in the hands and, for a live service game especially, there just wasn’t much content. “There isn’t even enough not to like,” our reviewer noted on the way to awarding it a 45. “There’s just not enough full stop.”

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