Wartales is a very serious mercenary sim where I'm making an army of hogs

Wartales is a very serious mercenary sim where I’m making an army of hogs

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Wartales is a gloomy low-fantasy mercenary sim that prides itself on being tough. Because of this, but also because it’s in Early Access, it’s also obstinately opaque. The dearth of explanations, muted colours, sad people and gruelling fights mean that trying to earn a buck in this depressing world isn’t exactly a joyful experience. But happiness can be found in even the most unlikely of places.

Despite the level of difficulty, most of the disasters that have befallen my squad of unlucky mercs have been down to Wartales’ inability to even break down the basics, let alone its more complex systems. While I don’t think Early Access is a good enough excuse to have a shitty user experience, I’ll admit that it has also been the source of some fun surprises. Like when I discovered that I could recruit animals. 

My squad started out as a group of boring human pals setting off on their first adventure. They mostly suck at everything, but with every turn-based fight survived and every new item crafted, they get slightly better. As well as having combat classes, they can pick up professions, like fishing and smithing, using these skills to make food, gear and, through hitting up merchants, gold. They’re fine, I guess. 

(Image credit: Shiro Games)

At some point, my squad got their hands on some rope. Maybe from a dead bandit. There are a lot of them. Rope can be used for climbing, apparently, which I’ve yet to do, but more importantly rope can also be used to bind animals. I discovered this randomly when I was beating up some wolves. While one of my lupine foes was engaged with an ally, a new ability appeared on the hotbar of one of my mercs. I could knock out and capture the wolf, it informed me. Obviously I had to do it. 

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