Valorant Patch 6.02 Notes Reveal Nerfs for Stinger, Server Improvements

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Valorant Patch 6.02 Notes Reveal Nerfs for Stinger, Server Improvements


Valorant Patch 6.2 Notes incorporate several server updates while including nerfs for Stinger, and more.


The second patch in Valorant’s Episode 6, Act 1 isn’t large in terms of balance updates, but works on polishing the overall gameplay experience. Besides lowering Stinger’s long-range damage, Riot’s Valorant team have bumped the cost to 1100, making the weapon more expensive. On the other hand, newly released map Lotus also gets targeted with several bug and glitch fixes to improve overall gameplay. Several latency improvements will make matches easier for high ping players, while making the game “less frustrating” for low or perfect ping players.

The new water themed-map ends up on the Bug-Fix list again with another update that focuses on deploying several QoL improvements. Valorant is also slated to receive a mobile port, but the specific details have been kept under wraps, besides some leaks. There are also speculations that we might have a new agent at the end of the current Episode, or the next, according to leakers and dataminers,

When a player fires a shot, it takes time for the input to reach the server. To prevent you from needing to lead your shots, VALORANT implements server rewinding. When the server determines the outcome of a shot, it rewinds character positions around the bullet to match their locations at the time when the shot was initially fired. Finding the right limit for a max rewind amount is important for reducing cases of anyone feeling like they need to lead shots, or that they can still be shot after safely repositioning themselves.

“When we launched the game, the max rewind value was set to 200 ms based on what we deemed as acceptable networking conditions (factoring in some amount of additional input/processing latency) to play VALORANT. Based on player data since launch, we’ve determined that this value is too high for the networking conditions experienced by most of you” said Kevin Lee, Software Engineer at Riot Games.

  • Adjusted max server rewind limit down to 140 ms from 200 ms.
    • If you only play in games where everyone’s ping is low, you shouldn’t even notice this change. In other cases, the impact from this change will be subtle, and most of you won’t notice the difference. That being said, we expect to see the following changes in gameplay patterns:
      • Playing against players with high ping should feel less like you’re getting shot after moving behind cover by a bullet fired earlier
      • Players playing with high ping may start to experience hit registration inaccuracy
  • These behaviors already exist in VALORANT, but we are shifting the needle for what we consider “high ping” to be less generous. We hope that this change reduces the frustration players feel when playing against high ping players and continues to minimize the impact of networking conditions on gameplay.

Stinger Cost Increased

After being hit with nerfs in the recent updates, the medium range SMG ends up on Riot’s nerf list again. Players can no longer expect the SMG to perform well at longer ranges, and should now reconsider their in-game economy before buying the weapon. The Stinger is overperforming at medium to long range engagements at its price point.” “Force buying Heavy Armor and Stingers on both round 2 and 3 was too effective and lacked the appropriate nuance and economic tradeoffs.” said Riot.

Stinger Cost increased from 950 to 1100

Damage fall-off changed:
Previously:
27 damage per bullet (0 – 20m)e
25 damage per bullet (20m+)

Now:
27 damage per bullet (0 – 15m)
23 damage per bullet (15m+)

Riot Voice Evaluation (RVE)

In an effort to combat in-game toxicity, Riot Games have introduced a new system called Fiot Voice Evaluation (RVE, for short). Riot Voice Evaluation aims to collect voice chat records to gather evidence to penalize players for indecent in-game behaviour.There been multiple complaints of in-game toxicity across all servers, and Riot looks to counter that. RVE will be rolled out gradually, and is now available in “limited-beta” state in North American VALORANT servers. The RVE intends to “enhance the behavioral reports’ data collection capabilities and improve the impact of “comms related behavioral interventions.”

  • As part of a larger effort to combat disruptive behavior, Riot Games recently updated its Privacy Notice and Terms of Service to allow us to record and evaluate in-game voice communications when a report for that type of behavior is submitted—with the goal of kicking this off in VALORANT first.
  • Voice evaluation would provide a way to collect clear evidence that could verify any violations of behavioral policies before the team can take any action. This would also help us share back to players why a particular action resulted in a penalty. On July 13, the Valorant dev team will begin a background launch of the voice evaluation system in North America to help train theirlanguage models and get the tech in a good enough place for a beta launch later this year.
  • The ”full public beta” of Riot’s Voice Evaluation system is slated for a release sometime later in 2023.

AGENTS

  • Potentially fixed bug with KAY/O’s Zero/point (E) not showing the correct enemies that it has suppressed (please let us know if you see further issues here)
  • Pathfinding has been improved on Raze’s Boom Bot (C) when chasing an enemy. It can now more consistently jump up small heights and will do so with smoother movement
  • Fixed a bug with Boom Bot (C) getting stuck in a wall and rapidly shaking while making a loud noise. It will now bounce off the wall per usual
  • Fixed a bug where Yoru’s Fakeout (C) could get stuck in mid-air in various locations
  • Fixed bug where Cypher’s Neural Theft (X) would only reveal one time if he had been killed or the round had changed during a previous cast
  • Fixed a bug where Cypher’s Neural Theft (X) reveals would be interrupted when he was killed after it had been deployed

MAPS

  • Players will no longer make footstep audio when dropping from Lotus B site platform to the fountain
  • Lotus door volume has been lowered further (we lowered in 6.01 as well) during the rotation phase
  • On Lotus, players next to each other while rotating door…rotates should feel smoother
  • On Lotus, fixed an issue where players were spawning on the wrong side of barrier near C site if standing on rotating door at round end
  • On Fracture, fixed a bug where the “Paul Delmann” badge could be stuck on the screen after Buy Phase ends

WEAPONS

  • Fixed an issue where Frenzy and Bulldog reload audio is quieter than other weapons in third person

SOCIAL

  • Fixed a bug that caused voice chat to no longer function when disconnected from the internet for less than 60 seconds
    • If the internet is disconnected for 60 seconds or less, you will be able to reconnect to voice chat without having to relaunch the game.

When Does Valorant Patch 6.02 Release?

Patch 6.02 is scheduled to release on live servers across all regions on Tuesday, February 8. Players should note that the patch rollout time for each region might differ, but the full patch should be out on the same day. Players can view the full list of changes from the dev blog by clicking on the full patch notes article here. Fans can also get more insight into Riot’s plans for 2023 by biewing the dev diary video here.

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