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Unity’s disastrously unpopular fees were ‘rushed out’, according to anonymous sources: ‘we were not told a date. And then before we knew it, it was out there’

Last month Unity, one of the biggest game engines, tried to push out a massively controversial change to the way it does business. Namely a retroactive fee taken from devs for every install of a game—no matter how that install happened. Putting your game up on Game Pass or Humble Bundle? Doesn’t matter, Unity wanted a cut. There have been changes after the fact, but they’ve done precious little to re-establish trust with devs.

This whole debacle led to Unity’s now-former CEO, John Riccitiello, stepping down from his position. He wasn’t exactly a rockstar in the dev community, having to apologise for calling them “fucking idiots” while he was talking game monetisation. I’m no business guru, and even I could’ve told you directly insulting your user base isn’t a great move. 



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