Tinykin review | PC Gamer

Tinykin review | PC Gamer

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Need to know

What is it? A 3D platformer with Pikmin-ish flavor.
Expect to pay: $25/£19.50
Release date: Out now
Developer: Splashteam
Publisher: tinyBuild
Reviewed on:  Intel i7 8700K, NVIDIA GeForce RTX 3070
Multiplayer? No
Link: Official site (opens in new tab)

Let me get the disappointment out of the way first. In Tinykin, you play a teensy interstellar traveler who commands a legion of microscopic minions to navigate an oversized environment, and yet it’s not the PC-compatible Pikmin that I was hoping for. Take a deep breath with me. If we do our mourning now, we can appreciate Tinykin for what it is: a delightful, laidback platformer romp through a world lovingly rendered from a bug’s-eye view.

You play as Milodane, a researcher from a distant planet so far in the future that its human populace doesn’t remember where they came from. When Milo activates an experimental transporter to chase his hypothesis about humanity’s interstellar origins, his teleportation tech doesn’t just strand him on another world—it shrinks him to miniature scale, too. Milo awakens in the House, an abandoned ’90s-era home populated by an insect society that remembers the House’s original owner as an absent deity, and the Tinykin, a race of enigmatic gremlins who uniquely respond to Milo’s commands. As Milo, your goal’s a simple one: using your Tinykin, gather six components from the House’s bug societies, and reassemble a machine to teleport home.

(Image credit: tinyBuild)

Tinykin’s inspirations are clear from the first moment a dozen of your color-coded comrades are ordered into place with a familiar whistle, marching along to their own synchronized “hut-hut-hut” grunts as they heave an oversized object. But mechanically the similarities are short-lived. Where Pikmin is a remixed RTS, Tinykin is a 3D platformer more in line with something like Banjo-Kazooie, with an even more easygoing vibe.

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