Beast protagonist

This grimdark tactical RPG let me become a satanic Wolverine who barks like a dog

When I first embraced my inner-demon in medieval tactical RPG Beast, I was not expecting to become a kind of satanic, horned Wolverine, ripping enemies to shreds with razor-sharp claws. My foes were equally surprised, as blood spurted out of their veins with comic book exaggeration. As I dashed around the gridless map, the miserable setting—a dimly-lit village ravaged by plague and war—and grim violence was undercut by my character’s howls and barks. “Woof woof woof!” I yelled as I cut down another soldier. 

Despite the laughs elicited by the barking protagonist—a war veteran returning home after a decade of Ottoman slavery—Beast is a deliberately miserable game. Anti-hero Anton is a gloomy, scarred and vengeful lad, and after a hellish 10 years he’s come back to Carpathia during what’s basically an apocalypse. Nobody is having a good time.

(Image credit: False Prophet)

Beast has launched in early access during an enduring flood of tactical RPGs, many of them leaning into similar grimdark themes. Like others, including the Darkest Dungeon series, it reflects the pressures of conflict and the stresses placed upon Anton thanks to the horrors he regularly witnesses with an “insanity system”. The impact of this system, however, and the way you can manipulate it are what sets this tactical RPG apart. 

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