Eris, looking stoic.

The years I spent playing old fantasy MMOs helped me to finally understand Destiny 2

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Talking space worms. Ghosts on the moon. Nightmares with guns. Giant magic alien pyramids in places giant magic alien pyramids shouldn’t be. Destiny 2 is packed with fantastic ideas that couldn’t be more appealing to someone like me, someone who grew up adoring the more mystical side of science fiction—and I had virtually no idea any of these incredible sights were in the game until recently.

You see, Destiny 2 may have a story so deep the game has an official historian on staff, but the trouble is it’s shattered into a million pieces and scattered who knows where—the game more concerned I kill 25 Fallen using a particular type of gun so I can get a slightly different version of a glove I already have. That’s the impression I’ve been carrying around with me all these years anyway, created from a combination of hazy launch-window memories and Bungie’s strangely cold marketing messages—a thousand thrilling sights reduced to, and this is a direct quote from an old “Please come back” email, “A new campaign and a new destination”.

(Image credit: Bungie)

For the first few hours of this second attempt to like the game I was convinced I’d wasted my time and my Steam sale money. Destiny 2’s onboarding experience for new and lapsed players kept pushing me between people I barely knew the names of keen on sending me off to do things that didn’t really seem to matter all that much. It felt bewildering, directionless… and very familiar. Only when Final Fantasy XI used to do this to me on a daily basis—as I wandered around the Valkurm Dunes or died again in the Horutoto Ruins searching for a very slightly different kind of wall—I didn’t call its hard to follow stories and their obtuse progression requirements “shattered”. I called them “immersive”. I’d log in just to spend some time in beautiful Vana’Diel, savouring a world filled to the brim with hidden secrets and fragments of lore.

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