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The RTS genre will never be mainstream unless you change it until it’s ‘no longer the kind of RTS that I want to play,’ says Crate Entertainment CEO

Crate Entertainment has been working its way through some very ‘PC gaming’ game genres: First it made an action RPG, Grim Dawn, then it made town builder Farthest Frontier (which is scheduled to leave early access sometime this year), and now it’s also working on a real-time strategy game. Unlike some of its contemporaries, though, Crate isn’t trying to crack a secret code to a mainstream RTS hit: Real-time strategy is a “nerd genre,” Crate Entertainment CEO Arthur Bruno joked in a recent interview with PC Gamer, and he’s happy to accept it as one.

The idea that RTSes have a limited audience is more or less an accepted fact these days; it’s the reason game publishers have been somewhat RTS averse since the golden age of the ’90s and 2000s. During our chat, Bruno recalled how his plans to make a new RTS game were met with groans during a meeting with a certain notorious holding company.

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