Guild Saga: Vanished Worlds - a mysterious woman and her pet

The humor and open-ended skill system in this strategy RPG convinced me it isn’t just another Final Fantasy Tactics wannabe

I’ve conquered a small menagerie of foes in the demo for Guild Saga: Vanished Worlds, which is still available even though Steam Next Fest has come and gone. Shipwrecked on the shores of a faraway land, I’ve had to take on pirates and man-eating terror birds, while my adventurer allies seem convinced that I’ve been hit too hard in the head because of some recurring nightmare visions about an all-consuming horror creature and a mysterious girl. All-in-all it’s a standard Tuesday for an RPG protagonist.

None of Guild Saga’s battles are all that tough, and I grasped and enjoyed the flow quickly. A good strategy RPG layers on mechanics beyond just the chessboard style of combat: With Final Fantasy Tactics the big thing was the active turn system, which required you to track and estimate when your powerful charged abilities would go off, lest enemies simply walk away from them.

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