Streets of Rogue 2 promises to mash up Deus Ex and Dwarf Fortress in a chaotic immersive sim 10,000 times bigger than the first game

Streets of Rogue 2 promises to mash up Deus Ex and Dwarf Fortress in a chaotic immersive sim 10,000 times bigger than the first game

I am unreasonably excited for Streets of Rogue 2, the follow-up to 2019’s best immersive sim in which you could play a vampire, hacker, gorilla or bartender, which means I’ve been eagerly devouring information about it ever since it was announced in October last year. Lucky for me, then, that developer Matt Dabrowski is kicking off a series of devlogs giving a look at the game’s features, inspirations, and, naturally, development.

The first entry released today, and I have to admit that it’s the “features” part of that bounty I listed above that attracts my attention first and foremost. Unlike the first Streets of Rogue, the sequel promises a vast and seamless open world for its myriad systems to wreak emergent havoc in, as well as Stardew-style building and farming. It sounds ambitious as all get-out, basically, and I’m keen to hear more.

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