Overlord concept art with an armoured, cloak-wearing human

Stellaris’s game director isn’t thinking about a sequel: ‘There’s so much stuff for us to continue working with’

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Three Toxoid aliens standing abreast facing camera, left to right: a salmon-colored, tumorous blob man, a sort of goblin/hobbit in a bug-eyed rebreather helmet, and an apelike guy with a rebreather mask over half its face.

(Image credit: Paradox)

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It’s strange to think that, after more than 6 years of enduring popularity, Stellaris was once a bit of a gamble for Paradox. Even now the developer remains best known for historical grand strategy, but this weird sci-fi 4X ended up slotting neatly into its dense library of games. Since then, it’s been reconfigured, overhauled, gone through multiple game directors and spawned 16 expansions, species packs and story packs (opens in new tab). No matter what brand of sci-fi is closest to your heart, you’ll likely find it represented in this humungous cosmic conflict. 

Given its impressive breadth, surely it’s running out of space to explore, at least in this iteration? Before catching up with game director Stephen Muray in Paradox’s hometown of Stockholm last month, I was convinced a sequel was, if not in development already, at least at the concept stage. But according to Muray, the future of Stellaris remains focused on the original game.

(Image credit: Paradox)

“There’s so much stuff for us to continue working with,” he tells me as I try to ferret out details on what the team’s post-Toxoids plans are. Even with that being the case, though, I wonder if there’s a desire to move to a newer engine and escape the technical debt that accumulated over the last six years. “I have things planned for ages,” he explains. “So yeah, it’s not something that I’m personally very worried about or interested in right now.”

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