Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

Star Citizen’s first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to ‘bring the FPS combat to AAA standard’

Last year we saw an update on Squadron 42, the singleplayer portion of Star Citizen, and were surprised by how much emphasis there was on the ground-based first-person shooting. It even had physics puzzles like one of those shooters that came in the aftermath of Half-Life 2. Cloud Imperium has apparently been tinkering with the FPS side of its spaceflight sim further since then, and the latest Inside Star Citizen video shows various improvements that, according to gameplay programmer Pascal Greim, “will bring the FPS combat to AAA standard.”

First up: backpack-reloading. While you can keep some spare ammo clipped to your sci-fi suit, when that runs out a longer reload animation will play as you hunt for the next magazine in your backpack. “This allows you to keep in the combat, in the action, without having to go through inventory menus,” says systems designer Zac Preece.

www.pcgamer.com