'Path of Exile 2 in some ways is less complicated than Path of Exile 1': Grinding Gear Games talks about why it created a WASD control scheme and other improvements in the sequel to its long-running ARPG

‘Path of Exile 2 in some ways is less complicated than Path of Exile 1’: Grinding Gear Games talks about why it created a WASD control scheme and other improvements in the sequel to its long-running ARPG

Last month Path of Exile 2 was selected as the #9 Most Wanted game in PC Gaming Show: Most Wanted. The sequel to the long-running ARPG Path of Exile is coming soon, and with work on Path of Exile 2 now well underway, we flew to New Zealand to talk to developers at Grinding Gear Games about how they’re approaching a game that needs to be firmly rooted in the original while offering both new players and veterans something fresh and different.

“One of the things I’ve really enjoyed when designing Path of Exile 2 is just being able to surprise team members by the kind of changes we’re willing to do,” game director Jonathan Rogers said. When I suggested, ‘Hey, maybe we should have WASD controls for our characters as well as click-to-move,’ being willing to make those kind of changes to actually make the game better I think is something that’s going to really impress existing players, as well as new players coming to the game who maybe thought they weren’t interested in playing before.”

www.pcgamer.com