Path of Achra, the approachably bite-size roguelike full of superpowered combos, has hit its full release

Path of Achra, the approachably bite-size roguelike full of superpowered combos, has hit its full release

Bite-size arena battle roguelike and self-professed “broken build sandbox” Path of Achra has hit its 1.0 release. Developer Ulfsire’s game is now finished, for whatever that means in a modern game. “I’m pretty much excrutiatingly grateful to you all who have helped bring it here, and 1.0 of course won’t be the end of updates,” posted Ulfsire.

The 1.0 release comes with a new culture, class, and god to add to the pick-three piles that make up a character. The new Arjana warriors blind enemies with magic tattoos. The new Myrmidon class is penalized for getting more dextrous but very good at blocking ranged attacks. The final new thing is the god Apophis, who makes you ever-stronger as you progress but slowly kills you via self-damage. I dunno. Sounds like just another snake cult.

www.pcgamer.com