Path of Achra is a bite-size, old-school, dungeon-crawling dark fantasy treat

Path of Achra is a bite-size, old-school, dungeon-crawling dark fantasy treat

It has been a while since a traditional roguelike RPG caught my eye, but no longer: Path of Achra is a dark fantasy game of an ancient earth where gods and sorcerers battle with mighty warriors and heroes. You’re an adventurer on the path through Achra seeking the Obelisk beyond, which you do via a series of little mini-roguelike dungeon areas, each small enough to fit on a single screen.

Self-described by the developer as a “broken build sandbox,” Path of Achra has that special sauce that lets you really enjoy mixing and matching all kinds of weird starting classes, origins, and gods—all of which give you powers—with its ten paths of magic and abilities. That’s stuff  like elemental magics, but also necromancy, astral powers, psychic abilities, and blood magic.

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