Oh hell yeah, Final Fantasy 16's combat director worked on Devil May Cry 5 and Dragon's Dogma

Oh hell yeah, Final Fantasy 16’s combat director worked on Devil May Cry 5 and Dragon’s Dogma

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Final Fantasy 16 (opens in new tab) looks frenetic. The three minute trailer that debuted during Thursday’s PlayStation State of Play event jumps from one busy action scene to the next, showing off glimpses of an action-RPG combat system and giant summons hurtling magic spells at each other. There are even moments that looks like they might be quicktime events—clearly choreographed battle cutscenes that nonetheless have health bars visible on the screen. 

That’s not necessarily a red flag, but it would normally make me wonder if Final Fantasy 16’s combat was emphasizing flash over substance. That worry went completely out the window when I saw the name of FF16’s combat director, revealed on the PlayStation blog (opens in new tab): Ryota Suzuki.

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