Rogue Trader key art

Most RPGs are getting character creation wrong

Despite occasionally indulging in the popular videogame critic pastime of making wild predictions, I am not, I must confess, a soothsayer. As hard as I have tried, I am entirely incapable of peering into the future. This is unfortunate for many reasons, but for the purposes of this article the one I am going to focus on is how it makes character creation in most RPGs a bit of a pain in the arse. 

Broadly, I love making RPG characters, whether it’s yet another alt in an MMO or a new hero (or more likely a villain) in a chunky singleplayer RPG. I will often spend an inordinate amount of time fleshing them out, poring over starting traits, potential backstories and ability scores. According to Larian, players have spent a combined 8,196 years in the Baldur’s Gate 3 character creator, and I am not remotely surprised.

(Image credit: Larian Studios)

My problem with character creation isn’t that it often takes a long time, it’s that too many RPGs expect you to be able to predict how these choices you make will affect your playthrough. Sure, you’re probably going to know what picking a Fighter means, but when it comes to picking more granular things, how can you possibly know you’re making the right choice if you’ve never played the game before?

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