Mesh shaders explained: What are they, what's the big fuss, and why are they only in Alan Wake 2?

Mesh shaders explained: What are they, what’s the big fuss, and why are they only in Alan Wake 2?

When it was first announced that Alan Wake 2 needs a graphics card that supports mesh shaders to run, PC gamers with AMD RX 5000-series or Nvidia GTX 10-series GPUs were immediately disappointed. It turns out the game will actually run without them, but the performance is so poor that mesh shader support really is a must. So what the hell are they and why do they have such a big impact on frame rates?

TL;DR version to begin with. Mesh shaders let game developers process polygons with far more power and control than the old vertex shaders ever did. So much so, that games of the near future could be throwing billions of triangles around the screen and your GPU will just breeze through it all.

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