An elf with green eyes and four metallic arms

Magic’s new set has the only interesting poison mechanic I’ve seen in a game

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I’ve mentioned before that when I started playing Magic I leaned on a “white weenie” deck, the kind that’s full of low-cost creatures who, if not dealt with, become an overwhelming horde by the midgame. Playing my first game with cards from Magic’s new expansion Phyrexia: All Will Be One, I found myself back in familiar territory. 

On turn two I played Skrelv’s Hive (opens in new tab), which pumps out a tiny 1/1 creature called a mite every turn at the cost of a life point. When you’re riding high on 20 life, an easy price to pay. Over the next few turns I powered up those mites, giving my first little dude a sword called Infested Fleshcutter—how the tyke carries it I leave to the imagination—which gave it +2/+0 and summoned another mite when used to attack. Then I plonked down a Mite Overseer, which gave them all another +1, and Porcelain Zealot, which gives one creature +1/+1 for a turn, unless it has the “toxic” keyword, in which case it becomes +2/+2.

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