Swen Vincke in a full suit of armour, holding up a potion to the light.

Larian CEO reveals the studio ‘had to do a bit on crunch’ on Baldur’s Gate 3, but it was ‘certainly less’ than previous projects it has worked on

Larian Studios’ CEO Swen Vincke has revealed the developer had to do “a bit of crunch” to finish its beloved RPG Baldur’s Gate 3, but the amount was “certainly less” than the studio has done on previous projects.

As reported by GamesRadar, Vincke was queried about crunch during a Q&A session following a talk he gave at the Digital Dragons conference in Poland last week. “We didn’t overly crunch,” Vincke said in his response. “But we did have to do a bit of crunch, and I think, to be honest, you will always have a little bit when you’re trying to finish something, especially when there’s so much complexity that needs to be brought together.”

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